Minimum Cost Good Caption |
Hard
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Minimum Cost to Divide Array Into Subarrays |
Hard
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Minimum Cost to Make Arrays Identical |
Medium
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Minimum Cost to Reach Every Position |
Easy
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Minimum Deletions for At Most K Distinct Characters |
Easy
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Minimum Increments for Target Multiples in an Array |
Hard
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Minimum Operations to Convert All Elements to Zero |
Medium
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Minimum Operations to Make Array Elements Zero |
Hard
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Minimum Operations to Make Array Sum Divisible by K |
Easy
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Minimum Operations to Make Character Frequencies Equal |
Hard
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Minimum Operations to Make Columns Strictly Increasing |
Easy
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Minimum Operations to Make Elements Within K Subarrays Equal |
Hard
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Minimum Pair Removal to Sort Array I |
Easy
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Minimum Pair Removal to Sort Array II |
Hard
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Minimum Time to Break Locks I |
Medium
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Number of Unique XOR Triplets I |
Medium
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Number of Unique XOR Triplets II |
Medium
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Paint House IV |
Medium
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Path Existence Queries in a Graph I |
Medium
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Path Existence Queries in a Graph II |
Hard
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Permutations IV |
Hard
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Properties Graph |
Medium
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Reschedule Meetings for Maximum Free Time I |
Medium
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Reschedule Meetings for Maximum Free Time II |
Medium
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Reverse Degree of a String |
Easy
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Select K Disjoint Special Substrings |
Medium
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Separate Squares I |
Medium
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Separate Squares II |
Hard
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Shortest Matching Substring |
Hard
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Shortest Path in a Weighted Tree |
Hard
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Smallest Index With Digit Sum Equal to Index |
Easy
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Smallest Number With All Set Bits |
Easy
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Smallest Palindromic Rearrangement I |
Medium
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Smallest Palindromic Rearrangement II |
Hard
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Smallest Substring With Identical Characters I |
Hard
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Smallest Substring With Identical Characters II |
Hard
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Stock Price Fluctuation |
Medium
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two-sigma
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Subsequences with a Unique Middle Mode I |
Hard
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Substring Matching Pattern |
Easy
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Subtree Inversion Sum |
Hard
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Sum of Good Numbers |
Easy
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Sum of K Subarrays With Length at Least M |
Medium
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Sum of Variable Length Subarrays |
Easy
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Transform Array by Parity |
Easy
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Transformed Array |
Easy
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Unique 3-Digit Even Numbers |
Easy
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Unit Conversion I |
Medium
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Zero Array Transformation IV |
Medium
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Zigzag Grid Traversal With Skip |
Easy
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Design a 3D Binary Matrix with Efficient Layer Tracking |
Medium
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