Throne Inheritance
Problem
A kingdom consists of a king, his children, his grandchildren, and so on. Every once in a while, someone in the family dies or a child is born.
The kingdom has a well-defined order of inheritance that consists of the king as the first member. Let's define the recursive function Successor(x, curOrder), which given a person x and the inheritance order so far, returns who should be the next person after x in the order of inheritance.
Successor(x, curOrder): if x has no children or all of x's children are in curOrder: if x is the king return null else return Successor(x's parent, curOrder) else return x's oldest child who's not in curOrder
For example, assume we have a kingdom that consists of the king, his children Alice and Bob (Alice is older than Bob), and finally Alice's son Jack.
- In the beginning,
curOrderwill be["king"]. - Calling
Successor(king, curOrder)will return Alice, so we append tocurOrderto get["king", "Alice"]. - Calling
Successor(Alice, curOrder)will return Jack, so we append tocurOrderto get["king", "Alice", "Jack"]. - Calling
Successor(Jack, curOrder)will return Bob, so we append tocurOrderto get["king", "Alice", "Jack", "Bob"]. - Calling
Successor(Bob, curOrder)will returnnull. Thus the order of inheritance will be["king", "Alice", "Jack", "Bob"].
Using the above function, we can always obtain a unique order of inheritance.
Implement the ThroneInheritance class:
ThroneInheritance(string kingName)Initializes an object of theThroneInheritanceclass. The name of the king is given as part of the constructor.void birth(string parentName, string childName)Indicates thatparentNamegave birth tochildName.void death(string name)Indicates the death ofname. The death of the person doesn't affect theSuccessorfunction nor the current inheritance order. You can treat it as just marking the person as dead.string[] getInheritanceOrder()Returns a list representing the current order of inheritance excluding dead people.
Examples
Example 1
**Input**
["ThroneInheritance", "birth", "birth", "birth", "birth", "birth", "birth", "getInheritanceOrder", "death", "getInheritanceOrder"]
[["king"], ["king", "andy"], ["king", "bob"], ["king", "catherine"], ["andy", "matthew"], ["bob", "alex"], ["bob", "asha"], [null], ["bob"], [null]]
**Output**
[null, null, null, null, null, null, null, ["king", "andy", "matthew", "bob", "alex", "asha", "catherine"], null, ["king", "andy", "matthew", "alex", "asha", "catherine"]]
**Explanation**
ThroneInheritance t= new ThroneInheritance("king"); // order: **king**
t.birth("king", "andy"); // order: king > **andy**
t.birth("king", "bob"); // order: king > andy > **bob**
t.birth("king", "catherine"); // order: king > andy > bob > **catherine**
t.birth("andy", "matthew"); // order: king > andy > **matthew** > bob > catherine
t.birth("bob", "alex"); // order: king > andy > matthew > bob > **alex** > catherine
t.birth("bob", "asha"); // order: king > andy > matthew > bob > alex > **asha** > catherine
t.getInheritanceOrder(); // return ["king", "andy", "matthew", "bob", "alex", "asha", "catherine"]
t.death("bob"); // order: king > andy > matthew > **~~bob~~** > alex > asha > catherine
t.getInheritanceOrder(); // return ["king", "andy", "matthew", "alex", "asha", "catherine"]
Constraints
1 <= kingName.length, parentName.length, childName.length, name.length <= 15kingName,parentName,childName, andnameconsist of lowercase English letters only.- All arguments
childNameandkingNameare distinct. - All
namearguments ofdeathwill be passed to either the constructor or aschildNametobirthfirst. - For each call to
birth(parentName, childName), it is guaranteed thatparentNameis alive. - At most
105calls will be made tobirthanddeath. - At most
10calls will be made togetInheritanceOrder.
Solution
Method 1 - Tree with DFS Traversal
We use a tree to represent the family, with each node storing the children in birth order. We use a set to track dead people. The inheritance order is obtained by a DFS pre-order traversal, skipping dead people.
Code
C++
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <string>
using namespace std;
class ThroneInheritance {
string king;
unordered_map<string, vector<string>> children;
unordered_set<string> dead;
public:
ThroneInheritance(string kingName) : king(kingName) {}
void birth(string parentName, string childName) {
children[parentName].push_back(childName);
}
void death(string name) {
dead.insert(name);
}
vector<string> getInheritanceOrder() {
vector<string> order;
dfs(king, order);
return order;
}
void dfs(const string& name, vector<string>& order) {
if (!dead.count(name)) order.push_back(name);
for (const string& child : children[name]) dfs(child, order);
}
};
Java
import java.util.*;
public class ThroneInheritance {
private String king;
private Map<String, List<String>> children = new HashMap<>();
private Set<String> dead = new HashSet<>();
public ThroneInheritance(String kingName) {
king = kingName;
}
public void birth(String parentName, String childName) {
children.computeIfAbsent(parentName, k -> new ArrayList<>()).add(childName);
}
public void death(String name) {
dead.add(name);
}
public List<String> getInheritanceOrder() {
List<String> order = new ArrayList<>();
dfs(king, order);
return order;
}
private void dfs(String name, List<String> order) {
if (!dead.contains(name)) order.add(name);
for (String child : children.getOrDefault(name, Collections.emptyList())) {
dfs(child, order);
}
}
}
Python
class ThroneInheritance:
def __init__(self, kingName: str):
self.king = kingName
self.children = {}
self.dead = set()
def birth(self, parentName: str, childName: str) -> None:
if parentName not in self.children:
self.children[parentName] = []
self.children[parentName].append(childName)
def death(self, name: str) -> None:
self.dead.add(name)
def getInheritanceOrder(self) -> list[str]:
order = []
def dfs(name):
if name not in self.dead:
order.append(name)
for child in self.children.get(name, []):
dfs(child)
dfs(self.king)
return order
Rust
use std::collections::{HashMap, HashSet};
pub struct ThroneInheritance {
king: String,
children: HashMap<String, Vec<String>>,
dead: HashSet<String>,
}
impl ThroneInheritance {
pub fn new(king_name: String) -> Self {
Self { king: king_name, children: HashMap::new(), dead: HashSet::new() }
}
pub fn birth(&mut self, parent_name: String, child_name: String) {
self.children.entry(parent_name).or_default().push(child_name);
}
pub fn death(&mut self, name: String) {
self.dead.insert(name);
}
pub fn get_inheritance_order(&self) -> Vec<String> {
let mut order = vec![];
fn dfs(name: &str, children: &HashMap<String, Vec<String>>, dead: &HashSet<String>, order: &mut Vec<String>) {
if !dead.contains(name) {
order.push(name.to_string());
}
if let Some(kids) = children.get(name) {
for child in kids {
dfs(child, children, dead, order);
}
}
}
dfs(&self.king, &self.children, &self.dead, &mut order);
order
}
}
TypeScript
class ThroneInheritance {
private king: string;
private children: Map<string, string[]> = new Map();
private dead: Set<string> = new Set();
constructor(kingName: string) {
this.king = kingName;
}
birth(parentName: string, childName: string): void {
if (!this.children.has(parentName)) this.children.set(parentName, []);
this.children.get(parentName)!.push(childName);
}
death(name: string): void {
this.dead.add(name);
}
getInheritanceOrder(): string[] {
const order: string[] = [];
const dfs = (name: string) => {
if (!this.dead.has(name)) order.push(name);
for (const child of this.children.get(name) || []) dfs(child);
};
dfs(this.king);
return order;
}
}
Complexity
- ⏰ Time complexity:
O(N)for each getInheritanceOrder (N = number of people) - 🧺 Space complexity:
O(N)